#pragma once
#include "shape.h"

class Triangles :
	public AShape
{
public:
	Triangles(Vector3f * points);
	~Triangles(void);
	int returnType();
	void drawGL();
	Vector3f* clickOnMarker(Vector2f* mousePos, int indexX, int indexY, int markerRadius);
	float perimeterLength();
};
